The Basics
A drag race is an acceleration contest from a standing start between two vehicles over a measured distance. The accepted standard for that distance is either a quarter-mile (1,320 feet) or an eighth-mile (660 feet). A drag racing event is a series of such two-vehicle, tournament-style eliminations. The losing driver in each race is eliminated, and the winning drivers progress until one driver remains.
These
contests are started by means of an electronic device commonly called a
Christmas Tree because of its multicolored starting lights. On each side of the
Tree are seven lights: two small amber lights at the top of the fixture,
followed in descending order by three larger LED lights, a green bulb, and a red
bulb.
Two
light beams cross the starting-line area and connect to trackside photocells,
which are wired to the Christmas Tree and electronic timers in the control
tower. When the front tires of a vehicle break the first light beam, called the
prestage beam, the pre-stage light on the Christmas Tree indicates that the
racer is approximately seven inches from the starting line.
When
the racer rolls forward into the stage beam, the front tires are positioned
exactly on the starting line and the stage bulb is lit on the Tree, which
indicates that the vehicle is ready to race. When both vehicles are fully
staged, the starter will activate the Tree, and each driver will focus on the
three large amber lights on his or her side of the Tree.
Depending
on the type of racing, all three large amber lights will flash simultaneously,
followed four-tenths of a second later by the green light (called a Pro Tree),
or the three bulbs will flash consecutively five-tenths of a second apart,
followed five-tenths later by the green light (called a Sportsman, or full,
Tree).
Two
Separate performances are monitored for each run: elapsed time and speed. Upon
leaving the staging beams, each vehicle activates an elapsed-time clock, which
is stopped when that vehicle reaches the finish line. The start-to-finish
clocking is the vehicle's elapsed time (e.t.), which serves to measure
performance. Speed is measured in a 66-foot "speed trap" that ends at the finish
line. Each lane is timed independently.
The
first vehicle across the finish line wins, unless, in applicable categories, it
runs quicker than its dial-in or index (see glossary). A racer also may be
disqualified for leaving the starting line too soon, leaving the lane boundary
(either by crossing the centerline, touching the guard wall or guardrail, or
striking a track fixture such as the photocells), failing to stage, or failing a
post-run inspection (in NHRA class racing, vehicles usually are weighed and
their fuel checked after each run, and a complete engine teardown is done after
an event victory).
Handicap Racing
NHRA uses a handicap starting system to equalize competition in certain categories. In essence, this system enables vehicles of varying performance potentials to compete on an equal basis. The anticipated elapsed times for each vehicle are compared, and the slower of the two cars is given a handicap head start equal to the difference of the two e.t.s. By using this system, virtually any two vehicles can be paired in a competitive drag race.
At
NHRA national events, a handicap system is used in Competition eliminator, where
the handicap is determined by national indexes, and Super Stock and Stock, where
drivers are allowed to "dial-under" the national index, or select an elapsed
time quicker than the national index. A driver selects an e.t., or "dial-under,"
that he or she thinks the car will run.
Here's
how it works. If car A chooses a dial of 16.00 and car B chooses a dial of
14.50, car A will get a 1.5-second head start. If both vehicles cover the
quarter-mile in exactly the predetermined elapsed time, the win will go to the
driver with the best reaction time, or whoever reacts quickest to the green "go"
signal on the Christmas Tree.
If a
driver runs quicker than his or her dial, he or she is said to break out and is
disqualified. If both drivers run quicker than their dials, the win goes to the
driver who breaks out by the least. A foul start, or red-light, takes precedent
over a breakout, so a driver who red-lights is automatically disqualified even
if his or her opponent breaks out.